SEMESTER 5 / PROJECT 2 : YOUTH SPACE.

SECOND PROJECT : ART@WORKSPACE, DESIGN @ STUDIO @ YOUTH SPACE.
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ABSTRACT
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the burgeoning population in the inner cities and the resulting social problems are part of a complex urban phenomenon. the saturation point where the environmental psychological aspect of overcrowding arises could be most felt in the urban low cost housing area, where the high density of people creates social tension. as it is, the spatial quality of housing unit is not conducive as the built up area is ridiculously low. this created the space deficit factor, whereby the children, especially the teenagers are subtly 'push out' from their own homes due to lack of personal space and privacy. so where do the youth go? in search of a sense of identity, they tend seek it among their peers. their social needs are fulfilled outside parental control and this could lead to either positive or negative impact. some the inner cities youth are delinquents like the "mat rempit" were infamously qouted as saying that their daredevil acts were due to the feeling of boredom. thus, the popularity of the internet's social networking sites such as a Twitter, Myspace, and Facebook among youths ; which is understandable as they act as mediums to relate and network with others. architecture could also play positive role in producing physical space for creative activities which benefited the urban youths. it should be a place which is meaningful to them, where they can be themselves and the day-to-day running of the place and its activities are managed by them. hypothetically, the youth could become productive if they are given the right environment, responsibility and a sense of belonging.
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SITE ANALYSIS
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ACTIVITY FOR YOUTH SPACE : LE PARKOUR
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Parkour (sometimes also abbreviated to PK) or l'art du déplacement [1] (English: the art of moving) is a physical discipline of French origin in which participants run along a route, attempting to negotiate obstacles in the most efficient way possible, as if moving in an emergency situation, using skills such as jumping and climbing, or the more specific parkour moves. The object is to get from one place to another using only the human body and the objects in the environment around you. The obstacles can be anything in one's environment, but parkour is often seen practiced in urban areas because of the many suitable public structures that are accessible to most people, such as buildings and rails.

The official definition from the American Parkour website says, "Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment."

Parkour practitioners are often called traceurs if male, or traceuses if female.










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THE DRAWING.
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THE MODEL.
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SEMESTER 5 / PROJECT 3 : YOUTH SHELTER.

THIRD PROJECT : YOUTH SHELTER.
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ABSTRACT
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it said that our neighbouring country across the causeway is becoming a transient society. places which evoke nostalgia and memorise have been obliterated to make way for another swanky shopping mall. in the name of change, many are migrating in search of a greener pasture elsewhere. change could mean economic progress. culture revolution. change can also mean the evolving of social fabric within the society. but is change necessarily good all the time? with our country moving fast forward in embracing modernization and a developed nation status in the near future there are those living on the edge of society who could be marginalised. these include youths who come from less privileged backgrounds who may be at a advantaged due to lack of opportunities as well as resources. meanwhile, youths from more privileged backgrounds could experience different kinds of pressures, such as expectations to excel in life from over-ambitious parents. or they may felt displaced due to being neglected, peer pressure, being bullied and more sinisterly involvement in drug-related problems. the domino effects of the scenario create many youth-related issues : juvenile delinquency, teenage pregnancy, being abused, depressed teenagers, youths with suicidal thoughts, and the list goes on. again, architecture could play a small but positive role on providing a physical environment which offer help to youths in time of needs.
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SITE ANALYSIS
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THE PROGRAM
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A SHELTER FOR TRAUMATIC YOUTH
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DEFINITION OF TRAUMA:

  1. A serious injury or shock to the body, as from violence or an accident.
  2. An emotional wound or shock that creates substantial, lasting damage to the psychological development of a person, often leading to neurosis.
  3. An event or situation that causes great distress and disruption.
Psychological trauma may accompany physical trauma or exist independently of it. Typical causes of psychological trauma are sexual abuse, violence, the threat of either, or the witnessing of either, particularly in childhood. Catastrophic events such as earthquakes and volcanic eruptions, war or other mass violence can also cause psychological trauma. Long-term exposure to situations such as extreme poverty or milder forms of abuse, such as verbal abuse, can be traumatic (though verbal abuse can also potentially be traumatic as a single event).


Cognitive-Behavioral Therapies
Several studies have shown the effectiveness of treatments for traumatic stress that are based on
what psychologists call cognitive-behavioral approaches. These approaches include:
• Teaching children stress management and relaxation skills to help them cope with
unpleasant feelings and physical sensations about the trauma.
• Using what therapists call “exposure strategies,” or talking about the traumatic event and
feelings about it at a speed that doesn’t distress the child.
• Creating a coherent “narrative” or story of what happened. It is often a difficult process for
children to reach the point where they are able to tell the story of a traumatic event, but
when they are ready, the telling enables them to master painful feelings about the event and
to resolve the impact the event has on their life.
• Correcting untrue or distorted ideas about what happened and why. Children sometimes
think something they did or didn’t do may have caused the trauma, or that if only they had
acted a certain way a traumatic experience might have turned out differently. This is rarely
true, and getting the story right helps a child stop prolonging the traumatic stress by
punishing him- or herself.

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THE DRAWING
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THE MODEL
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